Construction Case Studies and Success Stories with Gametize

CASE STUDY Gamuda

Gametize helped Gamuda introduce new HR core values with a gamified team-building program. The solution used a story called 'Nagalima and the Five Tribes' to engage employees. The program ran for one... week with 23 players and 30 challenges. It led to 376 completions, 587 comments, and 1,649 votes. Employees reported better communication and stronger team bonds.

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Financial Services Case Studies and Success Stories with Gametize

CASE STUDY A leading financial services group

Gametize helped a leading financial services group automate its Management Associate recruitment process. The bank faced over 3,000 applicants each year and struggled with time-consuming, manual asse...ssments. Using Gametize's 'Journey Around Asia,' they created a virtual tour and situational judgment tests. The solution quickly filtered 3,000 applicants down to 500. The process became more efficient and cost-effective, while also promoting the bank's brand and culture.

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CASE STUDY KWAP

Gametize helped KWAP use gamification to teach company values across the organization. People Psyence designed a two-phase project using design thinking and the Gametize platform. 99% of employees to...ok part in the program. 74% of users said they understood company values better. Users scored an average of 86% on a knowledge test. KWAP can now measure and improve how staff learn and use company values.

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CASE STUDY Cpfb And Cpfv

CPFB and CPFV saw a 90% increase in employee engagement using Gametize's gamification platform, leading to improved knowledge retention and a 20% increase in sales.

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Events Services Case Studies and Success Stories with Gametize

CASE STUDY ACE Entrepreneurship Week

Gametize powered the official event app for ACE Entrepreneurship Week. The app helped boost engagement by letting participants complete photo, quiz, and QR code challenges. Over 1,400 players made mo...re than 3,500 challenge completions and cast 1,350+ votes. Players earned points and prizes, and interacted with over 20 merchants. The event saw record participation and strong positive feedback from students and organizers.

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Food & Beverages Case Studies and Success Stories with Gametize

CASE STUDY Loob Holding—Tealive

Loob Holding wanted a better way to share information and training with their employees as Tealive grew quickly. They used Gametize to create a white-label app called LOOBies for learning and communi...cation. The app sent updates, quizzes, and challenges to all outlet employees. Employees could earn points and rewards for completing activities. Since 2017, 2,232 players have completed 135,796 challenges and cast 62,607 votes. The platform made it easy to update and localize content for different regions.

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CASE STUDY Tealive

Tealive, a Malaysian beverage chain, increased brand awareness and sales by 40% using a gamified loyalty program.

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Accounting Case Studies and Success Stories with Gametize

CASE STUDY Auditing Firm

Gametize helped an auditing firm run the Health-Made-Fun Challenge during their busy season. Staff joined a 3-month wellness program using the Gametize platform. The program included healthy breakfas...ts, massages, and gamified challenges. 135 users signed up, with 989 completions and 2,478 votes. The mobile app made it easy for staff to join and complete healthy activities. The challenge encouraged staff to adopt healthy habits and have fun.

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Banking Case Studies and Success Stories with Gametize

CASE STUDY A bank (financial operations department)

Gametize helped a bank digitalize their annual dinner and dance event. The bank wanted to boost interactivity and automate voting and attendance. Gametize's app enabled photo challenges, booth games,... and digital voting. The event saw 285 players, 1232 submissions, and 77 votes. The app achieved a 90% adoption rate among attendees, making key event processes fully digital.

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CASE STUDY A bank

A bank wanted to help its frontline staff learn more about digital banking. They used the Gametize platform to make learning fun with games and challenges. Staff took on missions, earned points, and ...unlocked badges. The platform let staff chat, vote, and compete with each other. Over 15,500 staff joined and completed 960,000 challenges. Staff became more motivated and enjoyed learning together.

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CASE STUDY Bank: Space Runner

Gametize powered the Space Runner campaign for a bank to boost employee learning during SG50. The game used a space travel theme with 13 stations and fun content like memes and Singlish. 418 employee...s joined, completing 10,538 challenges and casting 5,969 votes. The app made learning fun and social, connecting staff in a large company. Players averaged 25 challenge completions each, showing strong engagement.

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CASE STUDY AmBank Group

Gametize helped AmBank Group gamify their HR Townhall with People Psyence. The goal was to boost participation and engagement among HR staff. The solution used a superhero theme and digital challenge...s, including quizzes and group activities. 102 users joined, with over 90% participation in the first 3 days. 13 out of 21 challenges saw 80-100% completion rates. The event increased communication and teamwork in the HR department.

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Telecommunications Case Studies and Success Stories with Gametize

CASE STUDY A telecommunications firm

Gametize helped a telecommunications firm gamify its Management Associate Program recruitment. The Robo G solution let applicants complete text, photo, and quiz challenges to earn points and learn ab...out the company. Players said Robo G made the recruitment process more engaging and motivating. The platform gave fast feedback and created high interest and engagement. There were 99 players, 1,016 submissions, and 5 quests in the program.

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CASE STUDY Optus

Gametize helped Optus train sales staff using a rebranded gamification platform called Optus Yes Quest. The goal was to boost knowledge retention and customer service skills. 719 players made 2,559 s...ubmissions and received 5,806 likes. Over 70% of staff participated. Staff found the experience fun and engaging, especially with selfie challenges. Polls showed staff could recall information from the challenges, proving the tool's effectiveness.

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Automotive Case Studies and Success Stories with Gametize

CASE STUDY A leading multinational automotive company

Gametize helped a leading multinational automotive company run a real-time voting system at their annual accelerator event. The company used Gametize to let judges and audiences vote on startup pitch...es through prediction challenges. The solution made voting easy and fast, with 2,259 completions in just 1 hour. The event saw an 86% engagement rate from 183 players. Startups got valuable feedback from the audience and judges, helping them understand their market better.

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CASE STUDY Integrated Automotive Experience

Integrated Automotive Experience wanted to improve their training programs for sales staff. They worked with Gametize to create a gamified learning app called p2p Performance Academy. The app used qu...izzes, challenges, and rewards to make learning fun and engaging. Over 2,400 players completed more than 200,000 activities. The program achieved a 92% engagement rate and high knowledge retention. The new training approach led to better participation and learning results.

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Media Production Case Studies and Success Stories with Gametize

CASE STUDY Digital Life

Gametize powered the Diablo III Quest for Digital Life to celebrate the Diablo III launch in Singapore. The quest used real-world challenges to engage fans and their friends. Over 760 people joined t...he game in 12 days, with 714 activities per day and 8,116 votes cast. The top player received more than $2,000 in prizes. The campaign increased fan engagement and brought the gaming community together.

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Retail Case Studies and Success Stories with Gametize

CASE STUDY FairPrice

FairPrice wanted to increase foot traffic and share educational facts during their Finest Festival. They used the Gametize platform to create the Finest Hunt, where customers scanned QR codes and com...pleted challenges in stores. The campaign aimed for 3,000 participants and an 80% engagement rate. They got 5,197 players and an 88.29% engagement rate. 42% of users who finished the campaign redeemed rewards. The campaign led to high engagement and positive feedback from customers.

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CASE STUDY NTUC FairPrice

NTUC FairPrice wanted to help shoppers learn about and support local produce. They used Gametize to create a game called 'Made in Singapore.' Shoppers completed challenges and learned about local far...mers and products. The campaign had a high engagement rate of 63%. It also helped bring more people to the FairPrice Xtra Parkway Parade store. The campaign made shopping more fun and educational during COVID-19.

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CASE STUDY NTUC FairPrice

Gametize helped NTUC FairPrice launch the 'Made in Singapore' gamification campaign. The goal was to promote and educate shoppers about local produce and support local farmers. The campaign used inte...ractive challenges, quizzes, and QR code farm tours to engage shoppers. It achieved a high engagement rate of 63% in just 5 months. The campaign drove traffic to FairPrice Xtra Parkway Parade and built strong community support for local products.

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Professional Training & Coaching Case Studies and Success Stories with Gametize

CASE STUDY A prominent global professional services firm

A global professional services firm wanted to improve how they onboard new employees. They worked with FocusU and used the Talent Onboarding Hub, a gamified onboarding solution. The new system made o...nboarding more interactive and engaging. Over 11,000 employees used the platform, with a 70% engagement rate and 27,000 completions. New hires felt more prepared and better integrated into the company.

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CASE STUDY A prominent global professional services firm

Talent Onboarding Hub by Gametize helped a global professional services firm improve new employee onboarding. The firm faced low engagement and slow adaptation with traditional methods. Gametize's ga...mified solution created interactive onboarding with quizzes, games, and social features. Over 11,000 employees participated, achieving 27,000 completions and a 70% engagement rate. New hires felt well-prepared and integrated into the company culture.

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Education Case Studies and Success Stories with Gametize

CASE STUDY Singapore Management University (SMU)

Gametize helped Singapore Management University (SMU) create GameLead, a gamified learning platform for the Leadership and Team Building (LTB) module. The challenge was low classroom engagement. Game...Lead used web and mobile access, weekly topics, and interactive challenges to boost student participation. 61.9% of students felt more engaged, and 97.3% recommended GameLead for future use. Students liked the interactive features and the ability to learn from classmates' answers.

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CASE STUDY NTU: ideas.inc.

Gametize powered the official event app for NTU: ideas.inc., Asia’s first gamified entrepreneurial event. The organizers wanted to boost engagement and interaction at their 2012 conference. The app l...et participants complete fun challenges, post comments, share photos, and scan QR codes to earn points and prizes. 350 players joined, with 1381 challenge completions in 8 hours and 712 votes cast. 163 participants used the QR scanner to make an average of 8 new connections each. The app increased social engagement and excitement, even with poor internet connectivity.

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CASE STUDY New Town Primary School

Gametize helped New Town Primary School make English revision fun and easy. The Revisionary Quest used gamification to engage 9-10 year olds with story-driven challenges. Students completed 24 Englis...h challenges, making 1,004 submissions. 42 students took part, using points, badges, and a leaderboard for motivation. Over 75% of students wanted to keep learning this way. The most active players were students who usually struggled in class.

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Government Administration Case Studies and Success Stories with Gametize

CASE STUDY Singapore Sports Council

Gametize powered the Team SSC Day event for Singapore Sports Council. The challenge was to engage staff digitally and boost team-building. Gametize provided an app for iOS, Android, and web, with pre...-event challenges to onboard participants. During the event, 350 players made 1,381 submissions and 712 votes. Teams submitted 317 claims, averaging 45.3 per day. Staff gave positive feedback, and the event saw high engagement and competition.

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CASE STUDY Central Provident Fund Board (CPFB)

The Central Provident Fund Board (CPFB) wanted to improve volunteer engagement and learning for their CPF Volunteering program. They faced challenges with manual processes and low engagement using pr...evious platforms. CPFB used Gametize to create the CPFV app, which included quizzes, flashcards, and interactive challenges. The app helped automate volunteer management and made learning more engaging. As a result, they saw over 5,500 players, 66,000+ submissions, 24,500+ comments, and a 68.76% engagement rate.

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Consumer Goods Case Studies and Success Stories with Gametize

CASE STUDY Unilever

Gametize helped Unilever launch the House of Lux campaign with a personality quiz. The quiz matched users to their ideal Lux fragrance. Unilever used Gametize’s platform for easy content creation and... updates. The quiz had 12,500 completions and a 92% completion rate. Users spent an average of 241 seconds on the site. The solution drove high engagement and repeat visits.

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Internet Case Studies and Success Stories with Gametize

CASE STUDY An electronic commerce and internet company (Singapore office)

Gametize powered 'A Ninja Quest' for an e-commerce and internet company in Singapore. The company wanted to teach employees about company values in a fun way. Over 250 employees joined the gamified c...ampaign, using quizzes, flashcards, and QR code challenges. The campaign had 253 players, 8,436 completions, and an 84% completion rate. Employees reported feeling more organized and engaged with company culture.

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Manufacturing Case Studies and Success Stories with Gametize

CASE STUDY Aircraft Engineering Company

A leading aircraft engineering company boosted employee engagement by 25% and improved internal communication using a gamified platform.

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Information Technology and Services Case Studies and Success Stories with Gametize

CASE STUDY JOS

Gametize powered the Gnnovation mobile app for the JOS Innovation Awards 2019. The challenge was to engage student teams in a competition focused on customer experience innovation. The solution used ...Gametize's platform to connect participants, provide updates, and enable voting and discussion. 170 players made 5,747 challenge completions and cast 412 votes. The app helped increase engagement and fostered connections among students and business leaders.

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CASE STUDY A multinational technology company

A multinational technology company wanted to improve its cybersecurity awareness training for employees. The old program used email and did not get much feedback or engagement. The company used the G...ametize platform to make the training more fun and interactive. Employees took part in games, quizzes, and challenges about cybersecurity. Over 1,600 employees joined and made more than 23,000 submissions. The program reached an 88.27% engagement rate.

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CASE STUDY A multinational technology company

A cybersecurity training program using gamification saw a 70% increase in knowledge retention and a 25% decrease in time to complete training modules.

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Pharmaceuticals Case Studies and Success Stories with Gametize

CASE STUDY A global healthcare company

Gametize helped a global healthcare company launch the OneWorld platform to boost employee engagement during a major organizational change. The company merged its vaccines and pharmaceuticals divisio...ns and needed a fun way to teach new processes. OneWorld used videos, quizzes, and rewards to make learning interactive. Employees completed 43,348 modules, with an average of 156 completions per person. The platform achieved over 63% engagement, uniting teams and improving knowledge retention.

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CASE STUDY A global healthcare company

Gametize helped a global healthcare company launch the OneWorld platform to boost employee engagement during a major organizational change. The company needed to unite vaccine and pharmaceutical team...s and improve learning. OneWorld used videos, quizzes, and rewards to make training fun and interactive. Since launch, the app saw over 43,000 completions and a 63% engagement rate. Employees enjoyed the interactive content, and management saw better teamwork and knowledge retention.

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Other Industry Case Studies and Success Stories with Gametize

CASE STUDY Martin Brower

Gametize helped Martin Brower train learners on risk and crisis management. Talent Intelligence and Martin Brower created a game called 'The Chronicle of Michael and Friends' using the Gametize platf...orm. The game used stories, team challenges, and social features to boost engagement and learning retention. 25 players completed 78 challenges and made 577 submissions in one week. The game saw 1154 total submissions and 8795 social interactions, showing strong engagement and success.

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CASE STUDY Aircraft Engineering Company

An aircraft engineering company wanted to improve employee engagement and safety training. They had trouble getting employees to respond to training and company events. The company used Gametize to m...ake training and activities more fun and interactive. Employees could take quizzes, watch videos, and complete challenges. Over 2,250 employees joined, with more than 120,000 submissions and 2,600 achievements unlocked. The company saw better engagement and knowledge retention.

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CASE STUDY A multinational semiconductor corporation

Gametize helped a multinational semiconductor corporation improve its pre-onboarding for new hires. The company used a gamified escape room experience to make onboarding more engaging. The project re...ached 512 players with 5,484 completions, a 30% registration rate, 70% initiation rate, and 40.6% engagement rate. Feedback showed the platform was user-friendly and informative, though some found the content technical and time-consuming. The gamification approach increased engagement and provided valuable insights for future improvements.

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