eLink: elink.io offers advanced tools for content creation and curation, including an Email Newsletter Creator and Web Page Builder. Additional features include a Social Media Bio Link Creator and Engagement Analytics.
Gametize: Gametize motivates and rewards audiences with a simple enterprise-grade gamification platform. It has enhanced learning and development sessions through continuous engagement.
Introducing eLink and Gametize
eLink, Neos, Jasper, etc., belong to a category of solutions that help Content Management Systems, whereas Gametize belong to a category of solutions that help Learning Management System. Different products excel in different areas, so the best platform for your business will depend on your specific needs and requirements.
eLink covers Content Management with E-Mail, Communication Management with Website, Engagement Management with User Generated Content, Social Media Management with Social Media, etc.
Gametize focuses on Engagement Management with Mobile, Content Management with Social Media, Communication Management with E-Mail, Channel Marketing with Channel Partners, etc.
Unsure which of these solutions is right for you? Our Cuspera AI engine can compare them based on your needs and specific to your industry and context. Get your personalized report today.
eLink and Gametize: Best activities based on customer satisfaction
eLink in Action: Unique Activities
How does eLink facilitate Content Management?
"...Elink is one of the most interesting service there which makes your work so much easier and help you create more interactive content with simple clicks...." Peer review by yolanda H
How can eLink optimize your Engagement Management Workflow?
"...The elink.io content curation, marketing and email marketing blog provides advice on how to grow and engage your audience through curation...." Shoutcart We are excited to welcome TikTok Influencers!
Gametize in Action: Unique Activities
Why is Gametize the best choice for Channel Marketing?
"...Our Channel Partner, Talent Intelligence, helped Martin Brower to engage learners on Risk and Crisis Management. ..." Case Studies Gametize Academy
Top Processes
Customer evidence for the processes each product supports. Click Read Reviews to open peer feedback.
Evidences indicate better relative satisfaction
Top Goals
Goals Achieved
-
Enter new markets internationally or locally
-
Acquire customers
-
Enhance customer relationships
-
Launch new products
-
Build brand awareness
- See 2 more
-
Enhance customer relationships
-
Scale best practices
-
Improve brand engagement
-
Improve internal communications
-
Manage risk
-
Improve digital and social presence
-
Launch new products
- See 4 more
IT and Other Capabilities
- Low
- Medium
- High
Data
Support
Others
Business Setting
eLink peer evidence is 63% SMB and Mid-Market. Gametize peer evidence is 66% Enterprise.
| eLink | Gametize | |
|---|---|---|
| Peer score | 4.5 | 4.3 |
| Peer insights | 1660 | 433 |
| Top industries |
Food & Beverages 34.0%
Information Technology And Services 16.0%
Construction 14.0%
|
Education 23.0%
Hospital & Health Care 19.0%
Professional Training & Coaching 17.0%
|
| SMB and Mid-Market | 63.0% | 34.0% |
| Enterprise | 38.0% | 66.0% |
| Pricing | eLink |
Integrations
Ecosystem partners each product commonly connects with.
News
Latest eLink news
Releases: huo-shu/elink-recruit
Elink.io has released version 0.9.0 of its recruitment website, E-LINK, featuring gamified recruitment tasks, a multi-stage application system, and a management backend with dual-mode login. The release is designed for deployment on Alibaba Cloud Ubuntu, with a minimal deployment package available for easy setup.