Product and Vendor News

Customer stories

Playable gamification platform Product Overview

Playable redefines marketing through gamification, enabling brands to craft interactive video experiences that captivate audiences. This platform empowers marketers to transform traditional content into engaging, playable media, fostering deeper brand connections. By integrating game-like elements, Playable enhances viewer interaction, driving measurable engagement and conversion rates. The platform's unique approach is embraced by global brands seeking to innovate their marketing strategies and achieve tangible results.

How satisfied the customers are with Playable gamification platform use-cases

Reviews

"...Grow your database, engage your target audience, and activate your customers with gamified marketing campaigns...." Peer review from Lead:famly

Playable gamification platform Customer Insights, Testimonials and Case Studies

How does Playable gamification platform address your Engagement Management Challenges?

Why is Playable gamification platform the best choice for Generation Of New Leads?

What solutions does Playable gamification platform provide for Loyalty Management?

What benefits does Playable gamification platform offer for Lifetime Value Management?

How does Playable gamification platform facilitate Campaign Management?

What is Playable gamification platform used for?

Playable gamification platform is a Video Platform Software mainly used by its customers to Enhance Customer Relationships and Acquire Customers by Engagement Management, Generation Of New Leads and Loyalty Management .

What are the top features of Playable gamification platform?

Gamification, Contests/quizes and Personalization are some of the top features of Playable gamification platform.

What are Playable gamification platform alternatives?

Renderforest Video, InVideo, Loom and Cincopa are popular alternatives for Playable gamification platform.

Where is Playable gamification platform located?

Playable gamification platform is headquartered at 8 Devonshire Square, London, England EC2M 4PL, GB.

11 buyers and buying teams have used Cuspera to assess how well Playable gamification platform solved their Video Platform needs. Cuspera uses 849 insights from these buyers along with peer reviews, customer case studies, testimonials, expert blogs and vendor provided installation data to help you assess the fit for your specific Video Platform needs.

Louis Poulsen - Consumer Goods

Playable helped Louis Poulsen use gamification at the 3daysofdesign event. They added a Scratchcard game and a physical claw machine to the showroom. Over 6,000 people played the Scratchcard game, wi...th 135,000 total plays. Only 70 people per day could win a coin for the claw machine. Online, 1,200 people registered and played 46,000 times. The campaign boosted showroom visits and social media engagement, making the event lively and memorable.

Read on →

Bohus - Retail

Playable helped Bohus, a leading Norwegian furniture retailer, use gamification to better understand customer preferences. Bohus ran a Garden Furniture personality test, gathering data on style and n...eeds. The campaign had over 7,500 sessions, 1,400 registrations, and 1,300+ clicks to explore products. Integration with Voyado mapped insights to customer profiles, enabling segmented newsletters. These newsletters saw a 20% higher click rate and 3.5% higher open rate than company benchmarks.

Read on →

Carlsberg - Food & Beverages

Carlsberg wanted to run a big campaign during the Euro2020 football championship. They used the Playable gamification platform to manage a 'code on pack' promotion. The platform made it easy to set u...p and run the campaign. Carlsberg saw a redemption rate twice as high as usual. Website traffic increased by 1,500%. People spent 2.5 times more time on the website per visit. The campaign was easy to manage and gave great results.

Read on →

Coop Denmark - Consumer Goods

Coop Denmark wanted to build customer loyalty and create a strong retail media network. They used Playable's gamification platform to launch in-app games and later expanded to their website and digit...al catalogs. The games offered branded prizes and encouraged customers to visit stores. In 2023, about one million winners redeemed prizes at Coop locations. Customers who redeemed prizes spent 9% more on average, and shoppers visited stores 15% more often when playing games. The approach increased app engagement, store visits, and brand loyalty.

Read on →

SPAR Hungary - Retail

SPAR Hungary used to run gamification campaigns with multiple agencies, but it was costly and hard to manage. They switched to Playable's platform to build and launch games in-house. Now, they can la...unch one or more games each month. Game sessions increased from 1,000-2,000 to up to 120,000 per campaign. The games help drive downloads of the MYSPAR app and increase customer loyalty. SPAR Hungary also uses games to help brand partners promote their products, with all available game slots for 2024 booked after a partner event.

Read on →

Blush - Retail

Blush is a sex toy retailer in Iceland. They wanted to break taboos around sexual health and improve their marketing. They used Playable's gamification platform to launch several games. The 'wheel of... fortune' campaign led to 19,000+ registrations and a 66.4% conversion rate. The 'swipe it' game had a 67.8% conversion rate and gave Blush insights into customer preferences. The 'Pride quiz' helped engage their audience and position Blush as LGBTIQA+ advocates.

Read on →
lightning

Peers used Playable gamification platform for engagement management and generation of new leads

Playable gamification platform Features

  • Low
  • Medium
  • High
FEATURE RATINGS AND REVIEWS
Custom Reports

4.41/5

Read Reviews (35)
Analytics

4.15/5

Read Reviews (19)
CAPABILITIES RATINGS AND REVIEWS
Custom Reports

4.41/5

Read Reviews (35)
Analytics

4.15/5

Read Reviews (19)

Software Failure Risk Guidance

?

for Playable gamification platform

Overall Risk Meter

Low Medium High

Top Failure Risks for Playable gamification platform

Playable. News

Awards
 

Playable Named a Leader Again in G2s Fall 2025 Gamification Reports

Playable has been recognized as a Leader in G2's Fall 2025 Gamification Software Reports, earning four badges, including Leader in the Grid and Enterprise Grid Reports, Fastest Implementation, and Best ROI in the Mid-Market Indexes. These accolades highlight Playable's strong market presence, customer satisfaction, and the platform's ability to deliver quick implementation and significant ROI, based on customer feedback.

Awards
 

Playable Named a G2 Leader with Best ROI in Spring 2025 Reports

Playable has been recognized as a G2 Leader in the Spring 2025 Gamification Software Reports and awarded Best Estimated ROI. This recognition is based on customer feedback highlighting high satisfaction, strong market presence, and fast time-to-value.

Playable. Profile

Company Name

Playable.

Company Website

https://playable.com/

HQ Location

8 Devonshire Square, London, England EC2M 4PL, GB

Employees

NA

Social

Financials

PRIVATE