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Compare Microsoft Dynamics 365 - Gamification vs Funifier

Comparison Summary

This comparison report of Microsoft Dynamics 365 - Gamification vs. Funifier is based on a specific set of business needs and context. The comparison uses 358 Cuspera insights based on peer reviews, case studies, testimonials, and expert opinions across 50+ sources.

Introducing Microsoft Dynamics 365 - Gamification and Funifier

Microsoft Dynamics 365 - Gamification, and Funifier belong to a category of solutions that help Sales Performance Management. Different products excel in different areas, so the best platform for your business will depend on your specific needs and requirements.

Microsoft Dynamics 365 - Gamification covers Engagement Management with Games, Generation Of New Leads with Games, Motivation Management, Collaboration, etc.

Funifier focuses on Engagement Management with Games, Social Media Management with Website, Loyalty Management, Helpdesk Management with Phone Calls, etc.

"Exchange Online allowed us to be able to get all faculty, staff, and students on one system so we could easily exchange information, schedule meetings, and enhance collaboration. " - Craig Jackson

"Working with Funifier has been a truly unique experience! It is an incredibly versatile gamification platform that becomes more powerful the more you ask of it. There seems to be no limits as to what you can design and it can do, and just in case yo...u find one, they'll be sure to say 'challenge accepted'! " - Rui Cordeiro

Unsure which of these solutions is right for you? Our Cuspera AI engine can compare them based on your needs and specific to your industry and context. Get your personalized report today.


logo Microsoft Dynamics 365 - Gamification

Focus area

Software Failure Risk

  • medium

logo Funifier

Focus area

Software Failure Risk

  • low

About

Microsoft Dynamics 365 - Gamification | enables employees to participate in individual and team-based competitions that motivate them to achieve certain pre-defined KPI’s

Funifier | ultimate tool for gamification designers to create and manage enterprise engagement strategies

Age

1975

Financials

IPO

SEED

Business Need

Total Processes
(we found evidences for)

12

13

Total Goals
(we found evidences for)

3

5

Top Processes

Evidences indicate better relative satisfaction


engagement management

engaging and following up


generation of new leads



motivation management


managing social media account


social media management

managing social media account


loyalty management


Top Goals

Goals Achieved

  • Increase sales & revenue

  • Scale best practices

  • Improve efficiency

  • Enhance customer relationships

  • Improve ROI

  • Build brand awareness

  • Improve efficiency

  • Increase sales & revenue

  • See 2 more

Top Channels

Channels Used

  • social media

  • games

  • website

  • phone calls

  • See 1 more
  • social media

  • games

  • website

  • phone calls

  • See 1 more

Failure Risk Guidance Security Report?

Low Medium High
Low Medium High

Compliance Risk

No Data

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medium

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Security & Privacy Risk

medium

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medium

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Integration Risk

medium

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low

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Migration Risk

No Data

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medium

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Business Setting